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		 You are viewing Cheat Codes for Math Blaster Episode 2: Secret Of The Lost CityGame Name : Math Blaster Episode 2: Secret Of The Lost City
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 System : PC - Windows
 Date Added : 2002-06-28 01:42:18
 Views : 28266
 
 
 
 Walkthrough : Episode 1
 In Search of Spot
 
 After the intro sequence that shows the trash alien capture Spot and
 Blasternaut's mission
 to save him, you will be in the first place where you need to do something.
 Before we get into
 that, let's look at the menus on the top. You can select the level, which alters
 the difficulty of the
 math in the game. You can also choose the subject to work on. There's also a
 menu that lets you
 play an individual activity instead of the mission. Or you can choose from a
 long or short
 mission. Those are the most important menus. But there are others, so feel free
 to look up there.
 
 Trash Zapper
 
 You'll be in a spaceship, looking into a starry sky. A round panel will
 float up and a math
 problem will appear. Type in the answer and hit enter. To erase a number, hit
 backspace. After
 five correct answers the tractor beam gauge is powered up. The panel disappears
 and pieces of
 trash float around on the screen. Move the cursor (now cross hairs) to a piece
 of trash. Click to
 fire a tractor beam. If it hits a piece of trash you will collect it and it
 appears in the cargo hold.
 The beam fires immediately, so be sure it is on a piece of trash. If you miss,
 the beam is wasted.
 If all five beams you fire hit a piece of trash, you earn 1000 points. Each
 piece of trash collected
 is itself worth 100 points. Once you fire five beams you must solve more
 problems. Continue this
 way until you have enough trash (15 pieces for a short mission, 25 for a long
 mission). To find
 out why you're collecting trash, just look around the corner to...
 
 Number Recycler
 
 Please don't run away when you see the length of my tips. They are very
 long only to be
 very clear.
 To pursue the trash alien, you'll need fuel. The ship can turn trash into
 fuel if you make
 correct equations. You'll see five cells with eight numbers each. Below them are
 three chambers,
 the top one red with numbers in it. On the right is a chute with the trash you
 collected, and on the
 left the fuel gauge. Okay, look at the equation in the red chamber (called the
 equation chamber).
 If it is correct, click OK. The equation will disappear, the next strip of
 numbers will slide down,
 leaving an open space at the top of the number cells, and you get one unit of
 fuel. If the new
 equation is correct, click OK again. Continue this way until you reach an
 incorrect equation.
 When this happens (or if the original equation was incorrect) you'll need to
 make it correct.
 Above each cell is a panel. Click on a panel to move Blasternaut onto that
 cell. If he's
 already on it, clicking it will push all numbers in that cell down. The number
 in the equation
 chamber under that cell will be pushed into the chamber below, and the number
 just above the
 equation chamber will be pushed into it. Now, if the equation is correct, click
 OK.
 Example: The equation in the equation chamber is 5+4=8. But, in the cell on
 the far right
 the bottom number is a nine. So, I click the panel above the far right cell to
 move Blasternaut to
 it. Then I click the panel again to push the numbers down. The eight falls into
 the chamber below
 the equation chamber and the   nine falls into it. Now the equation is 5+4=9,
 which is correct, so
 I hit OK.
 But what about the eight? It is in the chamber directly below the equation
 chamber, called
 the recycling chamber. Any numbers in this chamber when I make the equation are
 recycled and
 appear at the top of the cell from which they came, and can be reused.
 Suppose, however, that I need to push a number in the recycling chamber
 down again. It
 goes into the bottom chamber, the zap chamber. Any numbers in this chamber when
 I make the
 equation will be zapped and removed from play. If a number in the zap chamber
 needs to be
 pushed down a third time, it will be zapped immediately.
 Sometimes the operating signs are mixed up as well and you need to push
 them around to
 make an equation. You can make equations backwards, like 12=3+9.
 If at any time the game knows that no more equations are possible it will
 inform you and
 make you start over. There are also some special options in number recycler. If
 you go to one of
 the menus it lets you start over with the same numbers, start over with a
 different set of numbers,
 or undo your last move. These options are only available on number recycler.
 And for extra help, select math tips for one of the menus. Some of the
 numbers will be
 color-coded to show five equations. Do this when you start playing or after you
 start over. When
 you make your first move the colors disappear, so do this: write down all the
 numbers of one
 color down on a paper. Then do the same with the other colors. Now, look at the
 equation in or
 nearest the equation chamber. Find it on your paper and write a number 1 next to
 it then find the
 equation second from the bottom, and write a 2 next to it on your paper, and so
 on. Now when
 you are wondering what equation to make look on your paper.
 If you already have two equations look at the third one, and make it
 easily. Once you have
 five equations a chamber of the fuel gauge will be full. You'll get a new set of
 numbers to try to
 fill the next chamber. Once you fill three chambers on a short mission or five
 on a long mission
 your tanks will be full and you'll be able to chase the trash alien!
 
 Cave Runner
 
 The trash alien has taken Spot to a cave inside a moon. When Blasternaut
 comes out of
 the door, he'll be holding a number. Look at the two openings above you. On each
 side is either a
 number or equation. If it's an equation, solve it and write the answer on a
 piece of paper. Now,
 the number\equation answer on each side make a range. Find out the range of both
 openings. The
 range is the difference between the numbers. Blasternaut must have a number
 between the two
 numbers to fly through an opening. If you try to fly through the wrong one a
 laser will stop you,
 you'll fall to the ground, and lose 100 points.
 To move, move the mouse to where you want Blasternaut to go and he'll
 follow the
 mouse. To fly, move Blasternaut under on opening, then click and hold the mouse
 button directly
 above the opening and Blasternaut flies through it. To control his flight move
 the mouse to where
 you want him to fly. Once you get through the first opening repeat the process
 again to go to the
 next level.
 Now you can fly to the water drops to change your number. Each drop will
 show what it
 will do to the number (add 3, divide it by 4, etc). Don't touch drops that push
 your number out of
 the range, just touch the ones that help your number get in the right range.
 Drops fall after a while
 and new ones replace them. Once you get past a level you can't go back. There
 can be more or
 less then two openings now. A short mission has seven levels, a long mission
 fifteen levels. If
 you see a gem grab it for 5000 points.
 There are also nasty creatures in the cave. Bugs and bats knock you down to
 the lower
 platform and rocks and spiderwebs block openings. If one of these things is
 present there always
 is a treasure chest. Touch it and a math problem appears. Type in the answer. If
 it's correct,
 you'll get the tool you need to get past the menace. Tools appear in the bottom
 left corner and
 can only be used once. You can go around the menace but it's generally better to
 get rid of it.
 You can reopen a treasure chest to get all the tools. Scissors cut
 spiderwebs, a hammer
 breaks rocks, flashlights scare away bats and bug spray vaporizes bugs. (Bug is
 a nice word for
 them. They look more like weird monsters). There are seven levels in a short
 mission, fifteen in a
 long mission. At the top level fly through the opening at the top (without
 numbers) to go on to...
 
 Math Blaster
 
 This is it. You've cornered the trash alien's ship and are able to smell
 victory. A math
 problem appears on the trash alien's ship. Each porthole has a different answer.
 To move and fly,
 see Cave Runner. Fly into the porthole with the right answer. Watch out for
 flying trash! Hitting
 a piece knocks you down and costs time. Also avoid the lava bombs falling out of
 the ship. They
 can't reach the ground, so stay on the ground until a break in the trash, then
 fly like mad into the
 porthole. In the upper left corner the big planet is eclipsing. If it
 disappears, or if you choose the
 wrong porthole you lose a jet pack.
 The jet packs are shown in the bottom right corner. You start with five jet
 packs in a short
 mission, ten in a long mission. If you lose all the jet packs the trash alien
 gets away with Spot.
 That means you have to start the whole game over. Needless to say, avoid this at
 all costs. (Don't
 worry, the planet doesn't eclipse too fast).
 After five answers, right or wrong, you play a bonus round. There are no
 math problems,
 but there is flying trash and lava bombs. Gems appear in the playing area. Blue
 gems are worth
 100 points, red gems 200 points, and green gems 300 points. Get as many as you
 can, avoiding
 the trash as it takes away time. When the big planet eclipses the bonus round is
 over and we go
 on to the next phase, the next set of math problems. You'll earn a jet pack for
 every 1000 points
 you get. After three phases in a short mission or six in a long mission...
 No, I won't tell you the ending, you'll have to find it out for yourself.
 GREAT JOB!
 YOU'VE RESCUED SPOT!
 
 MISSION ACCOMPLISHED!!!!!
 
 
 Episode 2
 Secret of the Lost City
 
 While searching for a mysterious lost city Blasternaut, Spot, and Galactic
 Commander get
 attacked by Dr. Minus, wanted for attempted domination of the galaxy. Their ship
 is destroyed
 and they crash land on a strange planet. They happened to land right in front of
 the lost city. Dr.
 Minus sent some of his minions to the city to prevent them from uncovering its
 secret powers.
 Click on the building you want to play first. The only order rule is that you
 must play Creature
 Creator last. Before you start, check out the menus at the top. The math level
 menu alters the
 difficulty of the math problems. The subject menu allows you to choose the
 subject to work on.
 The game level menu alters the difficulty of the puzzles. The levels are space
 rookie, space
 captain, and master blaster.
 
 Number Hunt
 
 This activity is in the front building. When you start the three crew
 members will be in a
 room with floors, walls, numbers and operating signs. To move Blasternaut or
 Galactic
 Commander click on them to activate them and move the mouse where you want them
 to go.
 Move Spot the same way, but remember that he can fly. To pick a number or
 operating sign up
 move a crew member to it and click on it. To activate an object move a crew
 member to it and
 click on it. To de-activate a crew member click on them while activated.
 To leap over a hole move your mouse to the other side. To drop down a hole
 move your
 mouse below it. To move a crew member up a ladder move the mouse to the spot
 above the
 ladder. To go up an elevator, click on the crew member you want to move and move
 them
 directly in front of the elevator. Now click on the elevator and the crew member
 will jump on.
 While they're on the elevator click on them again to de-activate them. Then
 click on another
 crew member and activate the object that moves the elevator to send the first
 crew member up.
 They must be on the elevator or they won't move. All crew members can press
 buttons. Here are
 the crew members and their abilities:
 
 Blasternaut—He is the only one heavy enough to activate pressure plates. Because
 of this ability
 use him to press pressure plates to see what they do, then step on them to move
 elevators or open
 doors leading to numbers. However being heavy has disadvantages, he can't jump
 over holes. He
 can climb ladders and use elevators.
 
 Galactic Commander—She is similar to Blasternaut except that she is the only one
 tall enough to
 pull chains. So use her to pull chains to find out what they do or to help crew
 members. She can
 use elevators, climb ladders, and jump over gaps.
 
 Spot—His weakness is that he is only strong enough to push buttons. His strength
 is that he can
 fly and need not bother with ladders and elevators. He is also the only one
 strong enough to fit
 through small doors and holes. Use him to pick up numbers after the others clear
 the way. Also
 use him to reach buttons behind small doors.
 A few more points: if a crew member is stuck in a small area use the other
 crew members
 to get him out. There's bound to be something that will open a door or move an
 elevator which
 will help them. If you can't reach a number try everything and get crew members
 to where they
 can use their abilities. Also, on master blaster level there's one number in
 there you don't need
 somewhere in there.
 After getting all the numbers and operating signs you must solve the
 equation at the
 bottom. Click on the number you want to go first and move it to the first box.
 Then move the
 thing that was already in the box to the empty box where the first number came.
 Now find the
 operating sign you want next and put it in the second box. Continue this way
 until the equation is
 solved. Then click done. If the equation is wrong three times you have to start
 over. If you collect
 the extra number on master blaster place it in the box to the left of the
 equation. If you click done
 and the equation is correct, the building will be activated!
 Scoring: 50 points for each number or operating sign you get, 100 points
 for avoiding the
 extra number on master blaster, 200 points for getting the equation right on
 your first try, 500
 points for getting the numbers and operating signs in the correct order so you
 don't have to move
 any numbers around to make the equation.
 
 Maze Craze
 
 Note: I strongly recommend staying on space rookie for a long time here.
 This activity is in the building on the left. When you start you'll be in a
 room with blocks
 sticking out of the wall behind you. You'll start with one of the characters
 jumping around from
 block to block. Move your mouse to where the character is to make them stop
 moving. To
 change characters, jump onto the block with the other two and you'll get a new
 one. All the
 characters here are the same, so it doesn't matter who you have. Now look at the
 math problems
 on each block. At the top in the center it will give you a range, like 7 to 13.
 If the answer to the
 problem is not within the range, go to another block until you find one that is
 in the range. Then
 move to it.
 The character will follow the mouse, so you could just move the mouse to
 the block you
 want to go to. But, if you fall off the bottom of the screen the character will
 be ejected from the
 building. Another character will take over. If they all get ejected you start
 over. So it might be
 better to just move the mouse to a block next to you and do it one block at a
 time.
 Watch out for blocks that sink into the wall, especially near the bottom.
 There are also
 two transporter blocks. They zap you to the other transporter. If one is near
 the bottom be careful,
 you don't want to be there.
 Once you reach the block you want click on it. If it's correct a green
 globe at the top will
 rise, if not, a red globe will rise. Then look for another block with the right
 answer. Continue this
 way until you get five green globes. Then the building will be activated. But if
 you get five red
 globes you'll have to try again.
 On space captain things are much worse. A negatron (one of Dr. Minus's
 minions) will
 chase you around on the blocks. If he catches you he'll eject your character
 from the building.
 And if he falls off the screen another comes in from the top. Now you can't sit
 there thinking and
 looking for a correct block. You have to jump around and be constantly moving or
 he'll catch
 you. So you've got to move and think at the same time.
 The transporter blocks can help you escape but you can still fall off the
 screen, of course.
 The blocks that move in and out aren't much help either. But there is one ace in
 the hole. If you
 get to a block with a red power circle your character will be powered and glow.
 Now the
 negatron runs away from you. If you can catch him you'll knock him out. But
 instead of going
 after negatrons sit there and look for correct blocks. Power wears off, so think
 fast. And be
 careful. You'll lose the power if you fall off the screen or change characters.
 And when you do,
 the negatrons won't hesitate to chase you. Oh, and what's worse then a negatron?
 Two
 negatrons—and that's what you deal with on master blaster.
 Scoring: 200 points for finishing with no red globes, 500 points for each
 negatron you
 knock out.
 
 Positron Splash
 
 Note: Again I recommend staying on space rookie for a while.
 This is the building on the right. It has one character in the center who
 moves left and
 right to follow the mouse. To change characters move to the character you want
 to become. It
 doesn't really matter who you have since they're all the same. Above you are
 three tubes coming
 out of the floor. Above them is a maze of platforms, and at the top, three more
 tubes. The higher
 the level of play the more tubes will be open.
 Solve the problem at the bottom. You must do it very fast because negatrons
 will fall out
 of the ceiling tubes almost immediately. Look at the number above the first
 negatron. If it is the
 answer to the equation, ignore it and let it fall into a floor chute. Negatron
 movement is
 completely random although negatrons can fall down if they hit another negatron.
 If its number is
 not the correct answer, you must stop it.
 What's that? You haven't solved the problem yet? That's what makes this so
 hard. If a
 negatron with an incorrect answer falls into a floor tube a red light on the
 right lights up. If one
 with a correct number falls in, a green light on the right lights up (and a
 strange voice says
 "Yeah"). You must get five green lights before there are five red lights to
 activate the building.
 Whenever a negatron with a number falls into a floor tube the math problem
 changes, so you
 must figure out the next answer and know whether stop the next negatron—in a few
 seconds.
 Sound hard? Well, guess what—it is hard.
 To stop a negatron with an incorrect answer you must hit them with a
 positron pod. Click
 a little in front of the negatron to fire. One pod usually won't hit and there
 is no limit to the
 number you can use, so barrage directly in front of the negatron. If there is
 more then one
 negatron in the area be careful. You don't want to hit the one with the right
 answer. Once hit a
 negatron will fall down and lose its number. When it falls into a floor tube
 nothing happens. It
 only influences the movement of other negatrons. Eliminate any and all negatrons
 with incorrect
 answers.
 To prevent someone from just hitting all the negatrons that appear, right
 or wrong
 numbers, until you solve the problem at the bottom, there is this rule. If you
 hit the negatron with
 the right answer you will hear a strange gagging sound. Now you're in big
 trouble. This
 numberless negatron will give you a taste of your own medicine by throwing
 purple negatron
 pods at you. They are fast and deadly. One hit ejects your character. Another
 character takes over.
 If all three characters are ejected you go back to square one. To avoid them run
 back and forth
 along the floor. The negatron continues throwing pods until he falls into a
 floor chute or is hit by
 another positron pod.
 Scoring: 100 points for each negatron with an incorrect answer you stop,
 200 points for
 finishing with no red lights.
 
 Creature Creator
 
 This is the building in the center and must be played last. It has a single
 creature at the
 beginning of a track on the right. You must fill up the track with more
 creatures according to
 certain rules. If there is one arrow connecting the first creature to the next
 empty box you must
 create a creature that is the same with one difference. To create a creature
 click on the feature's
 you want him to have.  If you want him to have three eyes, click on the box with
 three eyes. If
 you want him to be blue click on the box with a blue blot of paint.
 Once the creature is assembled (make sure it has the right number of
 differences) click on
 the finished creature and drag it into the next box. If you don't like it drag
 it onto the machine to
 get rid of it. The number of different features you need is the number of arrows
 connecting the
 boxes. Continue this way until all the boxes are full.
 On space captain there are a lot more arrows. On master blaster there are
 two creatures on
 the track at the start. Begin with either one. You must end the line of creature
 s with the other
 one. The diamonds are the same thing as arrows. When you have filled all the
 boxes click done.
 Any creatures that don't follow the rules will disappear. Replace them with
 creatures that do
 follow the rules. If it still isn't right the third time you click done you get
 ejected from the
 building. I forget the scoring, I think you get points for doing it the first
 time you click done and
 for playing on higher levels. If you click done and all the creatures remain the
 building will be
 activated—but you don't see that because the secret of the lost city is
 revealed! Of course, I can't
 tell you the ending.
 
 GREAT JOB! YOU'VE SAVED THE GALAXY!
 
 MISSION ACCOMPLISHED!!!!!
 
 
 
 
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